In 2025, the word retro doesn’t mean what it used to.
For some players, retro is still about chunky pixels, CRT scanlines, and cartridges you have to blow into. For others, the word hits when they hear the Overwatch launch theme on a YouTube nostalgia compilation and realize: wait, that game came out in 2016. Overwatch 2 is already three years old. The original Overwatch is close to a decade. That’s a full childhood for an entire slice of the player base.
And that raises a funny, almost uncomfortable question: if you see yourself as a retrogamer, where do games like Overwatch 2 fit in your library? Are they the “enemy” of old-school design, or just the next chapter in the same long story?
If you want to dive deeper into that angle, there is a dedicated breakdown of how a retrogamer can still enjoy games like Overwatch 2 that zooms in on Blizzard’s hero shooter through a retro lens. Here, though, let’s step back and talk about the bigger picture: what retrogaming even means in 2025, and whether Overwatch has quietly slipped into that category.
What “Retro” Used to Mean
Ask someone in the early 2000s what “retrogaming” was, and you would almost certainly hear something like:
- NES and SNES
- Mega Drive / Genesis
- Arcade cabinets
- 8-bit and 16-bit pixel art
Retro was tied to a very specific visual style and hardware generation. It wasn’t just “old games”; it was pre-3D, pre-HD, pre-online-everything.
Then time moved on.
By the early 2010s, PlayStation 1 and Nintendo 64 — once “cutting-edge 3D” — started to slip into retro territory. Polygonal faces that once looked realistic now read as charmingly blocky. Dreamcast and early PlayStation 2 titles followed. What felt “modern” in 2001 suddenly turned into museum pieces.
The important part: retro is a moving target. It’s not a fixed list of consoles. It’s a relationship between you, time, and what games meant when you first fell in love with them.
A New Kind of Nostalgia: When 2016 Feels Old
Here’s where Overwatch comes in.
When Overwatch launched in 2016, it felt like the future:
- 6v6 hero shooter
- bright, animation-style art direction
- short explosive matches, tight roles
- highlight reels built for Twitch and YouTube
But think about how much has happened since then:
- Battle royale boomed and reshaped the market.
- Live service games normalized battle passes, daily quests, and FOMO events.
- Entire new generations of consoles (and players) appeared.
For someone who was 12–14 in 2016, Overwatch might be their “childhood game” in the same way that Mario 64 or Halo 2 was for older players. They remember queuing with friends after school, not worrying about metas, just locking Genji because the cyber ninja looked cool.
Fast-forward to 2025. That same player is now in their twenties, looking back on “the golden era” of Overwatch like older fans look back on LAN Quake or Counter-Strike 1.6. Retro, for them, might not be pixel art at all. It might be:
- 60 FPS on a 1080p monitor instead of 4K
- Loot boxes instead of battle passes
- The original 6v6 format
- Old hero balance before certain reworks
So when we ask, “Is Overwatch already retro?”, the answer depends less on the year on the box and more on whose nostalgia we’re talking about.

Overwatch as a “Modern Classic”
To place Overwatch inside the history of shooters, it helps to imagine a loose timeline:
- 90s: Doom, Quake, GoldenEye 007, Unreal Tournament
- Early 2000s: Halo, Call of Duty 1–4, Counter-Strike 1.6 and Source
- Late 2000s–early 2010s: Modern Warfare era, Battlefield Bad Company / BF3, Team Fortress 2
- Mid-2010s: Overwatch, Rainbow Six Siege, early battle royale experiments
- Late 2010s–2020s: Fortnite, Apex Legends, Warzone, hero shooters + live service meta
Overwatch doesn’t sit at the very beginning of online shooters. It sits at a turning point — where:
- team-based abilities meet classic FPS fundamentals
- clear roles (tank/support/DPS) meet arcade pacing
- esports ambitions meet casual “just queue with friends” sessions
That’s exactly the kind of game that often ages into “modern classic” status:
not old enough to look ancient, but old enough to represent a specific era in design.
The original Overwatch in particular captures a “pre-battle-pass” moment. It’s an artifact from just before the industry settled on the current live service template. Its structure, progression and monetization feel simpler compared to the layered systems of many modern shooters.
That simplicity is one of the reasons retrogamers can look at Overwatch and think:
“This isn’t retro yet… but it feels like it belongs to a different time.”
Overwatch 2: Sequel, Update, or New Chapter?
Overwatch 2 complicates the picture.
On paper, it’s the current version of the game: new heroes, new mode structure, changed team size, ongoing updates. But in practice, many players treat it as:
- a live patch on top of the soul of Overwatch 2016
- a new coat of paint over something deeply familiar
For retrogamers, that raises a weird but interesting question:
If Overwatch 1 is “their” classic, is Overwatch 2 the remaster they tolerate, or the sequel that breaks the spell?
Some will say that Overwatch 2 “killed” the original. Others will say it’s just a natural evolution, the same way Street Fighter sequels replace each other in competitive play. From a retro perspective, though, what matters is this:
- The memories live in the Overwatch 1 era.
- The current reality lives in Overwatch 2.
That tension shapes how retrogamers read the whole Overwatch project. The more time passes, the more Overwatch 2 becomes a moving container for a very specific mid-2010s feeling.
What Retrogamers Actually Look for in Modern Games
To understand where Overwatch fits, it helps to break down what many retrogamers secretly value most:
- Tight, readable mechanics.
Simple rules that feel deep once you commit time to them: jump arcs, weapon spread, movement physics, hit feedback. - Strong identity.
Distinct visual style and sound design. You can recognize Doom, Mega Man, or Metal Slug in a split second. Overwatch has that same silhouette-driven clarity. - Skill expression over grind.
Progress tied more to mastery than to weekly challenges, XP bars, and temporary events. - Complete experiences.
Games you can replay forever without needing external calendars, seasons, or time-limited skins.
Now look at Overwatch and Overwatch 2 through that list:
- Hero kits and map design are incredibly readable and expressive.
- Visual identity is instantly recognizable.
- Match-to-match skill expression is high, even if the meta shifts.
- The live service layer adds grind, but the core FPS loop is tight enough to stand alone.
For a retrogamer, that means Overwatch can be played in two ways:
- As a nostalgic anchor to a specific era (2016–2018 competitive ladder, early hero pool, your first favorite main).
- As a modern arena where the old love of mastery and repetition lives on, just in a different shape.
So… is Overwatch Retro yet?
The boring technical answer is “no”. Most people still reserve retro for things older than that, or for console generations that are completely out of production. Overwatch’s art style hasn’t aged into irony yet. People are still actively competing, streaming, and arguing about balance.
But the more honest emotional answer is: for some players, yes — at least partly.
Overwatch is already:
- A “game from school days” for younger adults.
- A snapshot of the pre-battle-pass, pre-Apex era of hero shooters.
- A title with its own “remember when…” stories, memes, and shared rituals.
And that means Overwatch sits in a strange hybrid space:
- For older PC and console veterans, it’s just one chapter in a long history that starts with Doom shareware and LAN cafes.
- For younger players, it’s their own “old game”, the thing they will revisit on future hardware when they want to feel the mid-2010s again.
Retro, in 2025, is no longer a museum section. It’s a moving nostalgia window, and Overwatch is starting to slide inside it for a growing group of players.
What Retrogaming Means in 2025 (and Where Overwatch Fits)
Retrogaming today isn’t just about collecting cartridges or emulating arcade boards. It’s about:
- preserving personal eras of gaming, not just industry milestones
- revisiting titles that defined your social life, not just the ones that defined graphics
- re-establishing a rhythm of play that feels less overloaded with tasks, passes, and external pressure
Overwatch, and by extension Overwatch 2, can absolutely be a part of that.
You can be a retrogamer who:
- spends weekends replaying SNES classics,
- keeps a CRT in the corner,
- and still queues up for a few matches of a modern hero shooter that already carries ten years of memories on its back.
Is Overwatch “retro” in the strictest sense yet? Probably not.
Is it on track to become the defining nostalgic FPS of a whole generation? Very likely.
And when that happens, some future player in 2035 will load up whatever version of Overwatch exists then, hear the old login music in a menu, and feel the same thing people feel now booting up a 30-year-old platformer: “Wow. This is what games used to feel like.”
